Mono path[0] = 'C:/Users/Dar/Desktop/1pathcombatdemo/3mcombatdemo_Data/Managed' Mono path[1] = 'C:/Users/Dar/Desktop/1pathcombatdemo/3mcombatdemo_Data/Mono' Mono config path = 'C:/Users/Dar/Desktop/1pathcombatdemo/3mcombatdemo_Data/Mono/etc' PlayerConnection initialized from C:/Users/Dar/Desktop/1pathcombatdemo/3mcombatdemo_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55302 Multi-casting "[IP] 10.211.55.3 [Port] 55302 [Flags] 3 [Guid] 817725963 [EditorId] 2871013398 [Version] 1048832 [Id] WindowsPlayer(Disaster-7) [Debug] 1" to [225.0.0.222:54997]... Waiting for connection from host on [10.211.55.3:55302]... Timed out. Continuing without host connection. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56963 PlayerConnection already initialized - listening to [10.211.55.3:55302] Initialize engine version: 5.2.2f1 (3757309da7e7) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [prl_umdd.dll 8.15.10.29227] Renderer: Parallels Display Adapter (WDDM) Vendor: Parallels VRAM: 1024 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Users\Dar\Desktop\1pathcombatdemo\3mcombatdemo_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\Dar\Desktop\1pathcombatdemo\3mcombatdemo_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\Dar\Desktop\1pathcombatdemo\3mcombatdemo_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Users\Dar\Desktop\1pathcombatdemo\3mcombatdemo_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\Dar\Desktop\1pathcombatdemo\3mcombatdemo_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\Dar\Desktop\1pathcombatdemo\3mcombatdemo_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\Dar\Desktop\1pathcombatdemo\3mcombatdemo_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Users\Dar\Desktop\1pathcombatdemo\3mcombatdemo_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\Dar\Desktop\1pathcombatdemo\3mcombatdemo_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Users\Dar\Desktop\1pathcombatdemo\3mcombatdemo_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Users\Dar\Desktop\1pathcombatdemo\3mcombatdemo_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Users\Dar\Desktop\1pathcombatdemo\3mcombatdemo_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Users\Dar\Desktop\1pathcombatdemo\3mcombatdemo_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Users\Dar\Desktop\1pathcombatdemo\3mcombatdemo_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Users\Dar\Desktop\1pathcombatdemo\3mcombatdemo_Data\Managed\Photon3Unity3D.dll (this message is harmless) Loading C:\Users\Dar\Desktop\1pathcombatdemo\3mcombatdemo_Data\Managed\Photon3Unity3D.dll into Unity Child Domain Platform assembly: C:\Users\Dar\Desktop\1pathcombatdemo\3mcombatdemo_Data\Managed\PlayMaker.dll (this message is harmless) Loading C:\Users\Dar\Desktop\1pathcombatdemo\3mcombatdemo_Data\Managed\PlayMaker.dll into Unity Child Domain Platform assembly: C:\Users\Dar\Desktop\1pathcombatdemo\3mcombatdemo_Data\Managed\System.Core.dll (this message is harmless) - Completed reload, in 0.108 seconds desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0 Initializing input. Input initialized. Initialized touch support. Platform assembly: C:\Users\Dar\Desktop\1pathcombatdemo\3mcombatdemo_Data\Managed\System.dll (this message is harmless) Shader 'Legacy Shaders/Diffuse': fallback shader 'Legacy Shaders/VertexLit' not found WALKMASTER START FUNCTION FIRING <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) walkmaster:Awake() (at C:\Users\Michael\Documents\3m demo kludge\Assets\walkmaster.cs:42) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) WALKMASTER SETTING UP PC NAME BOXES? <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) walkmaster:Awake() (at C:\Users\Michael\Documents\3m demo kludge\Assets\walkmaster.cs:71) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) WALKMASTER SETTING UP PC NAME BOXES? <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) walkmaster:Awake() (at C:\Users\Michael\Documents\3m demo kludge\Assets\walkmaster.cs:71) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) WALKMASTER SETTING UP PC NAME BOXES? <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) walkmaster:Awake() (at C:\Users\Michael\Documents\3m demo kludge\Assets\walkmaster.cs:71) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) Beginning combat, moving pcs to start locations UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatmaster:begincombat(combatspecs) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:207) combatmaster:Start() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:186) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) new character acting!! it's Warrior (UnityEngine.GameObject) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatmaster:initiative() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:342) combatinitiative:OnEnter() (at C:\Users\Michael\Documents\3m demo kludge\Assets\PlayMaker\Actions\3Masters Combat\combatinitiative.cs:16) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) combatmaster:begincombat(combatspecs) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:232) combatmaster:Start() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:186) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) CLEARHEXTHREAT FIRING UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:clearhexthreat() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:654) combatmaster:PCchoosemovement() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:456) PCSetupMovement:OnEnter() (at C:\Users\Michael\Documents\3m demo kludge\Assets\PlayMaker\Actions\3Masters Combat\PCSetupMovement.cs:16) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) combatmaster:begincombat(combatspecs) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:232) combatmaster:Start() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:186) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) firing hud construction on Light03 (UnityEngine.GameObject) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) adddialoguehud:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\adddialoguehud.cs:13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>THIS HUD START FIRING FOR THE FIRST TIME: Skeleton 3 (UnityEngine.GameObject) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) UnitHUD:Start() (at C:\Users\Michael\Documents\3m demo kludge\Assets\UnitHUD.cs:35) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>THIS HUD START FIRING FOR THE FIRST TIME: Pyromancer (UnityEngine.GameObject) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) UnitHUD:Start() (at C:\Users\Michael\Documents\3m demo kludge\Assets\UnitHUD.cs:35) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>THIS HUD START FIRING FOR THE FIRST TIME: Skeleton 1 (UnityEngine.GameObject) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) UnitHUD:Start() (at C:\Users\Michael\Documents\3m demo kludge\Assets\UnitHUD.cs:35) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>THIS HUD START FIRING FOR THE FIRST TIME: Rogue (UnityEngine.GameObject) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) UnitHUD:Start() (at C:\Users\Michael\Documents\3m demo kludge\Assets\UnitHUD.cs:35) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>THIS HUD START FIRING FOR THE FIRST TIME: Death Knight (UnityEngine.GameObject) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) UnitHUD:Start() (at C:\Users\Michael\Documents\3m demo kludge\Assets\UnitHUD.cs:35) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>THIS HUD START FIRING FOR THE FIRST TIME: Lich (UnityEngine.GameObject) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) UnitHUD:Start() (at C:\Users\Michael\Documents\3m demo kludge\Assets\UnitHUD.cs:35) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>THIS HUD START FIRING FOR THE FIRST TIME: Light03 (UnityEngine.GameObject) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) UnitHUD:Start() (at C:\Users\Michael\Documents\3m demo kludge\Assets\UnitHUD.cs:35) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>THIS HUD START FIRING FOR THE FIRST TIME: Skeleton 2 (UnityEngine.GameObject) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) UnitHUD:Start() (at C:\Users\Michael\Documents\3m demo kludge\Assets\UnitHUD.cs:35) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>THIS HUD START FIRING FOR THE FIRST TIME: Warrior (UnityEngine.GameObject) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) UnitHUD:Start() (at C:\Users\Michael\Documents\3m demo kludge\Assets\UnitHUD.cs:35) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) Setting up 1 worker threads for Enlighten. Thread -> id: 58c -> priority: 1 CLEARHEXTHREAT FIRING UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:clearhexthreat() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:654) combatmaster:continuemove() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:523) managecombatmoves:touchdown() (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatmoves.cs:273) specialmove:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (at C:\Users\Michael\Documents\3m demo kludge\Assets\specialmove.cs:34) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) CLEARHEXTHREAT FIRING UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:clearhexthreat() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:654) combatmaster:PCchoosemovement() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:456) combatmaster:continuemove() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:564) managecombatmoves:touchdown() (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatmoves.cs:273) specialmove:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (at C:\Users\Michael\Documents\3m demo kludge\Assets\specialmove.cs:34) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) CLEARHEXTHREAT FIRING UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:clearhexthreat() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:654) combatmaster:continuemove() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:523) managecombatmoves:touchdown() (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatmoves.cs:273) managecombatmoves:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatmoves.cs:100) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) CLEARHEXTHREAT FIRING UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:clearhexthreat() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:654) combatmaster:chooseattack() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:639) PCSetupAttack:OnEnter() (at C:\Users\Michael\Documents\3m demo kludge\Assets\PlayMaker\Actions\3Masters Combat\PCSetupAttack.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) combatmaster:pcmoveisover() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:591) combatmaster:continuemove() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:570) managecombatmoves:touchdown() (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatmoves.cs:273) managecombatmoves:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatmoves.cs:100) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) PRIMARY DAMAGE ON: Skeleton 3 (UnityEngine.GameObject) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatmaster:attackgo(charactercombatmovement[], Transform, gridcellscript, gridcellscript[]) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:966) combatgridmain:attackmouseclick(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1007) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:128) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SUCCESS! THE CLAUSE SUBTYPE combatclausemodaccuracy HAS FIRED! UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatclausemodaccuracy:fireclause(charactercombatsheet, charactercombatsheet, Combatphase, ClauseTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatclausemodaccuracy.cs:21) combatclause:checkclause(ClauseTypes, charactercombatsheet, charactercombatsheet, Combatphase) (at C:\Users\Michael\Documents\3m demo kludge\Assets\1 3m\Scripts\combatclause.cs:49) managecombatbanes:addbane(characterbasesheet, banedata) (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatbanes.cs:48) managebanes:checkbane(banedata, GameObject) (at C:\Users\Michael\Documents\3m demo kludge\Assets\managebanes.cs:69) charactercombatsheet:copabane(banedata) (at C:\Users\Michael\Documents\3m demo kludge\Assets\charactercombatsheet.cs:147) combatclauseaddbane:fireclause(charactercombatsheet, charactercombatsheet, Combatphase, ClauseTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatclauseaddbane.cs:164) combatclauseaddbane:checkclause(ClauseTypes, charactercombatsheet, charactercombatsheet, charactercombatsheet, Combatphase, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatclauseaddbane.cs:61) combatmaster:attackgo(charactercombatmovement[], Transform, gridcellscript, gridcellscript[]) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:999) combatgridmain:attackmouseclick(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1007) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:128) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) PRIMARY DAMAGE ON: Skeleton 2 (UnityEngine.GameObject) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatmaster:attackgo(charactercombatmovement[], Transform, gridcellscript, gridcellscript[]) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:966) combatgridmain:attackmouseclick(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1007) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:128) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SUCCESS! THE CLAUSE SUBTYPE combatclausemodaccuracy HAS FIRED! UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatclausemodaccuracy:fireclause(charactercombatsheet, charactercombatsheet, Combatphase, ClauseTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatclausemodaccuracy.cs:21) combatclause:checkclause(ClauseTypes, charactercombatsheet, charactercombatsheet, Combatphase) (at C:\Users\Michael\Documents\3m demo kludge\Assets\1 3m\Scripts\combatclause.cs:49) managecombatbanes:addbane(characterbasesheet, banedata) (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatbanes.cs:48) managebanes:checkbane(banedata, GameObject) (at C:\Users\Michael\Documents\3m demo kludge\Assets\managebanes.cs:69) charactercombatsheet:copabane(banedata) (at C:\Users\Michael\Documents\3m demo kludge\Assets\charactercombatsheet.cs:147) combatclauseaddbane:fireclause(charactercombatsheet, charactercombatsheet, Combatphase, ClauseTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatclauseaddbane.cs:164) combatclauseaddbane:checkclause(ClauseTypes, charactercombatsheet, charactercombatsheet, charactercombatsheet, Combatphase, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatclauseaddbane.cs:61) combatmaster:attackgo(charactercombatmovement[], Transform, gridcellscript, gridcellscript[]) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:999) combatgridmain:attackmouseclick(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1007) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:128) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SUCCESS! THE CLAUSE SUBTYPE combatclausemodaccuracy HAS FIRED! UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatclausemodaccuracy:fireclause(charactercombatsheet, charactercombatsheet, Combatphase, ClauseTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatclausemodaccuracy.cs:21) combatclause:checkclause(ClauseTypes, charactercombatsheet, charactercombatsheet, Combatphase) (at C:\Users\Michael\Documents\3m demo kludge\Assets\1 3m\Scripts\combatclause.cs:49) managecombatbanes:addbane(characterbasesheet, banedata) (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatbanes.cs:48) managebanes:checkbane(banedata, GameObject) (at C:\Users\Michael\Documents\3m demo kludge\Assets\managebanes.cs:69) charactercombatsheet:copabane(banedata) (at C:\Users\Michael\Documents\3m demo kludge\Assets\charactercombatsheet.cs:147) combatclauseaddbane:fireclause(charactercombatsheet, charactercombatsheet, Combatphase, ClauseTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatclauseaddbane.cs:164) combatclauseaddbane:checkclause(ClauseTypes, charactercombatsheet, charactercombatsheet, charactercombatsheet, Combatphase, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatclauseaddbane.cs:61) combatmaster:attackgo(charactercombatmovement[], Transform, gridcellscript, gridcellscript[]) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1142) combatgridmain:attackmouseclick(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1007) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:128) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) CLEARHEXTHREAT FIRING UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:clearhexthreat() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:654) combatmaster:attackisover() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1511) c__Iterator39:MoveNext() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1500) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) CLEARHEXTHREAT FIRING UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:clearhexthreat() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:654) combatmaster:PCchoosemovement() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:456) PCSetupMovement:OnEnter() (at C:\Users\Michael\Documents\3m demo kludge\Assets\PlayMaker\Actions\3Masters Combat\PCSetupMovement.cs:16) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) combatmaster:attackreplacebymove() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1549) combatmaster:attackisover() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1527) c__Iterator39:MoveNext() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1500) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) CLEARHEXTHREAT FIRING UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:clearhexthreat() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:654) combatmaster:continuemove() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:523) managecombatmoves:touchdown() (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatmoves.cs:273) managecombatmoves:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatmoves.cs:100) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) CLEARHEXTHREAT FIRING UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:clearhexthreat() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:654) combatmaster:PCchoosemovement() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:456) combatmaster:continuemove() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:564) managecombatmoves:touchdown() (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatmoves.cs:273) managecombatmoves:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatmoves.cs:100) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) new character acting!! it's Skeleton 1 (UnityEngine.GameObject) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatmaster:initiative() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:342) combatinitiative:OnEnter() (at C:\Users\Michael\Documents\3m demo kludge\Assets\PlayMaker\Actions\3Masters Combat\combatinitiative.cs:16) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) combatmaster:pcmoveisover() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:591) combatmaster:presscombatbutton(Int32, Buttontypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1948) combatbutton:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\1 3m\Scripts\combatbutton.cs:42) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) activate npc firing UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) walkmaster:activatenpc(GameObject) (at C:\Users\Michael\Documents\3m demo kludge\Assets\walkmaster.cs:163) combatmaster:newnpcturn() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:407) NPCStartCombatTurn:OnEnter() (at C:\Users\Michael\Documents\3m demo kludge\Assets\PlayMaker\Actions\3Masters Combat\NPCStartCombatTurn.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) combatmaster:pcmoveisover() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:591) combatmaster:presscombatbutton(Int32, Buttontypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1948) combatbutton:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\1 3m\Scripts\combatbutton.cs:42) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) CLEARHEXTHREAT FIRING UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:clearhexthreat() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:654) combatmaster:NPCchoosemovement() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:475) combatmaster:selectcombatnpc(GameObject) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1828) walkmaster:activatenpc(GameObject) (at C:\Users\Michael\Documents\3m demo kludge\Assets\walkmaster.cs:172) combatmaster:newnpcturn() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:407) NPCStartCombatTurn:OnEnter() (at C:\Users\Michael\Documents\3m demo kludge\Assets\PlayMaker\Actions\3Masters Combat\NPCStartCombatTurn.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) combatmaster:pcmoveisover() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:591) combatmaster:presscombatbutton(Int32, Buttontypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1948) combatbutton:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\1 3m\Scripts\combatbutton.cs:42) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) TEST NPC AI: Skeleton 1 (charactercombatsheet) BEST MOVE: Base Move (combatmove) BEST DESTINATION: (3, 7) (gridcellscript) BEST ATTACK: Singular Stab (combatattack) AND BEST ATTACK TARGET: (3, 6) (gridcellscript) BEST BANES: 0 BEST DMG: 9 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) c__Iterator40:MoveNext() (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatAI.cs:419) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) CLEARHEXTHREAT FIRING UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:clearhexthreat() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:654) combatmaster:continuemove() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:523) managecombatmoves:touchdown() (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatmoves.cs:273) managecombatmoves:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatmoves.cs:100) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) CLEARHEXTHREAT FIRING UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:clearhexthreat() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:654) combatmaster:NPCsecondaction() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:616) NPCMakeAttack:OnEnter() (at C:\Users\Michael\Documents\3m demo kludge\Assets\PlayMaker\Actions\3Masters Combat\NPCMakeAttack.cs:17) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) combatmaster:npcmoveisover() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:608) combatmaster:continuemove() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:575) managecombatmoves:touchdown() (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatmoves.cs:273) managecombatmoves:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatmoves.cs:100) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) PRIMARY DAMAGE ON: Warrior (UnityEngine.GameObject) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatmaster:attackgo(charactercombatmovement[], Transform, gridcellscript, gridcellscript[]) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:966) combatgridmain:attackmouseclick(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1007) managecombatAI:AIattackgo() (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatAI.cs:1016) combatmaster:NPCsecondaction() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:623) NPCMakeAttack:OnEnter() (at C:\Users\Michael\Documents\3m demo kludge\Assets\PlayMaker\Actions\3Masters Combat\NPCMakeAttack.cs:17) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) combatmaster:npcmoveisover() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:608) combatmaster:continuemove() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:575) managecombatmoves:touchdown() (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatmoves.cs:273) managecombatmoves:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatmoves.cs:100) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) CLEARHEXTHREAT FIRING UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:clearhexthreat() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:654) combatmaster:attackisover() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1511) c__Iterator39:MoveNext() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1500) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) new character acting!! it's Pyromancer (UnityEngine.GameObject) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatmaster:initiative() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:342) combatinitiative:OnEnter() (at C:\Users\Michael\Documents\3m demo kludge\Assets\PlayMaker\Actions\3Masters Combat\combatinitiative.cs:16) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) combatmaster:attackisover() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1540) c__Iterator39:MoveNext() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1500) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) CLEARHEXTHREAT FIRING UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:clearhexthreat() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:654) combatmaster:PCchoosemovement() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:456) PCSetupMovement:OnEnter() (at C:\Users\Michael\Documents\3m demo kludge\Assets\PlayMaker\Actions\3Masters Combat\PCSetupMovement.cs:16) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) combatmaster:attackisover() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1540) c__Iterator39:MoveNext() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1500) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) CLEARHEXTHREAT FIRING UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:clearhexthreat() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:654) combatmaster:continuemove() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:523) managecombatmoves:touchdown() (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatmoves.cs:273) managecombatmoves:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatmoves.cs:100) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) CLEARHEXTHREAT FIRING UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:clearhexthreat() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:654) combatmaster:chooseattack() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:639) PCSetupAttack:OnEnter() (at C:\Users\Michael\Documents\3m demo kludge\Assets\PlayMaker\Actions\3Masters Combat\PCSetupAttack.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) combatmaster:pcmoveisover() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:591) combatmaster:continuemove() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:570) managecombatmoves:touchdown() (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatmoves.cs:273) managecombatmoves:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\managecombatmoves.cs:100) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: AllyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (4, 5) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: AllyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (4, 5) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:476) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:476) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 5) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:476) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 5) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:471) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:471) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (4, 4) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:476) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:476) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (2, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (2, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:471) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (4, 4) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:476) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (2, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (2, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 7) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (5, 4) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (1, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: AllyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (5, 4) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (1, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 7) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (5, 4) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (1, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: AllyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (5, 4) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (1, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMallyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:461) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:461) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (5, 5) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: AllyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:461) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (5, 5) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (2, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:461) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:461) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (4, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (2, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:461) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (4, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMallyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:461) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:461) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (5, 5) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: AllyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:461) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (5, 5) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 7) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (5, 4) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (1, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: AllyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (5, 4) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (1, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMallyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:461) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:461) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (5, 5) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: AllyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:461) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (5, 5) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 7) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (5, 4) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (1, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: AllyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (5, 4) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (1, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 7) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (5, 4) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (1, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: AllyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (5, 4) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (1, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMallyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:461) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:461) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (5, 5) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: AllyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:461) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (5, 5) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 7) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (5, 4) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (1, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: AllyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (5, 4) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (1, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 7) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (5, 4) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (1, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: AllyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (5, 4) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (1, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (4, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (4, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMallyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:461) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:461) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (5, 5) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: AllyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:461) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (5, 5) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 7) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (5, 4) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (1, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: AllyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (5, 4) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (1, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMallyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:461) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:461) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (5, 5) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: AllyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:461) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (5, 5) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1441) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 7) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (5, 4) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (1, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1488) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1900) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1900) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 7) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1900) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1900) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 7) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationcurrentlyfoeoccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1900) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1900) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (4, 5) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1900) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1900) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (2, 7) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:873) combatgridmain:mouseovercell(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:85) gridcellscript:OnHover(Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:59) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1900) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:127) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 6) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: AllyOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:127) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:127) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (3, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:127) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:127) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (5, 4) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:127) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:127) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) DE----SETTING STUFF TO DESTINATION BECAUSE BISOVER IS FALSE, FOR DESINTATION: (1, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMDestinationThreatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:364) combatgridmain:attackmouseover(Boolean, Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:931) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:127) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) PRIMARY DAMAGE ON: Warrior (UnityEngine.GameObject) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatmaster:attackgo(charactercombatmovement[], Transform, gridcellscript, gridcellscript[]) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:966) combatgridmain:attackmouseclick(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1007) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:128) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SECONDARY DAMAGE ON: Skeleton 1 (UnityEngine.GameObject) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatmaster:attackgo(charactercombatmovement[], Transform, gridcellscript, gridcellscript[]) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:988) combatgridmain:attackmouseclick(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1007) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:128) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SECONDARY DAMAGE ON: Skeleton 3 (UnityEngine.GameObject) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatmaster:attackgo(charactercombatmovement[], Transform, gridcellscript, gridcellscript[]) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:988) combatgridmain:attackmouseclick(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1007) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:128) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SECONDARY DAMAGE ON: Skeleton 2 (UnityEngine.GameObject) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatmaster:attackgo(charactercombatmovement[], Transform, gridcellscript, gridcellscript[]) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:988) combatgridmain:attackmouseclick(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1007) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:128) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:gridFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:145) combatmaster:attackgo(charactercombatmovement[], Transform, gridcellscript, gridcellscript[]) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1103) combatgridmain:attackmouseclick(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1007) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:128) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:gridFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:145) combatmaster:attackgo(charactercombatmovement[], Transform, gridcellscript, gridcellscript[]) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1103) combatgridmain:attackmouseclick(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1007) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:128) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 7) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: FMFoeOccupied UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:gridFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:145) combatmaster:attackgo(charactercombatmovement[], Transform, gridcellscript, gridcellscript[]) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1103) combatgridmain:attackmouseclick(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1007) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:128) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:gridFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:145) combatmaster:attackgo(charactercombatmovement[], Transform, gridcellscript, gridcellscript[]) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1103) combatgridmain:attackmouseclick(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1007) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:128) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:456) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:gridFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:145) combatmaster:attackgo(charactercombatmovement[], Transform, gridcellscript, gridcellscript[]) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1103) combatgridmain:attackmouseclick(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1007) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:128) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (3, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:gridFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:145) combatmaster:attackgo(charactercombatmovement[], Transform, gridcellscript, gridcellscript[]) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1103) combatgridmain:attackmouseclick(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1007) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:128) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:gridFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:145) combatmaster:attackgo(charactercombatmovement[], Transform, gridcellscript, gridcellscript[]) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1103) combatgridmain:attackmouseclick(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1007) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:128) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:466) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:gridFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:145) combatmaster:attackgo(charactercombatmovement[], Transform, gridcellscript, gridcellscript[]) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1103) combatgridmain:attackmouseclick(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1007) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:128) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (5, 4) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:gridFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:145) combatmaster:attackgo(charactercombatmovement[], Transform, gridcellscript, gridcellscript[]) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1103) combatgridmain:attackmouseclick(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1007) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:128) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:gridFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:145) combatmaster:attackgo(charactercombatmovement[], Transform, gridcellscript, gridcellscript[]) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1103) combatgridmain:attackmouseclick(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1007) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:128) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) >>>>>>>>>>>>>>>>>>>>>>>>>>>FORCED MOVE ACCESS CHECK!! this grid type: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:checkaccess(Gridtypes, AccessCheckTypes) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1690) combatgridmain:FMpath(PointyHexPoint, PointyHexPoint, ForcedMoveTypes, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:521) combatgridmain:FMdestination(charactercombatmovement, gridcellscript, attackforcedmovement, Int32, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:481) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:330) combatgridmain:gridFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:145) combatmaster:attackgo(charactercombatmovement[], Transform, gridcellscript, gridcellscript[]) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1103) combatgridmain:attackmouseclick(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1007) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:128) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) SETTING STUFF TO DESTINATION BECAUSE BISOVER IS TRUE, FOR DESINTATION: (1, 8) (gridcellscript) WHICH IS CURRENTLY GRIDTYPE: Threatened UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) combatgridmain:hexFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:336) combatgridmain:gridFMaoe(Int32, Int32, gridcellscript, charactercombatmovement[], Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:145) combatmaster:attackgo(charactercombatmovement[], Transform, gridcellscript, gridcellscript[]) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1103) combatgridmain:attackmouseclick(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:1007) combatgridmain:cellclickedon(Int32, Int32, gridcellscript) (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:128) gridcellscript:OnClick() (at C:\Users\Michael\Documents\3m demo kludge\Assets\gridcellscript.cs:70) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1098) UICamera:ProcessRelease(Boolean, Single) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1916) UICamera:ProcessTouch(Boolean, Boolean) (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1955) UICamera:ProcessMouse() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1475) UICamera:ProcessTouches() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1595) UICamera:Update() (at C:\Users\Michael\Documents\3m demo kludge\Assets\NGUI\Scripts\UI\UICamera.cs:1257) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) FORCED MOVE PATH TO THIS DESTINATION: (3, 7) (gridcellscript) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) charactercombatmovement:forcedmovepath(gridcellscript, Transform, Int32) (at C:\Users\Michael\Documents\3m demo kludge\Assets\1 3m\Scripts\charactercombatmovement.cs:202) c__Iterator37:MoveNext() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1324) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) FORCED MOVE PATH TO THIS DESTINATION: (3, 8) (gridcellscript) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) charactercombatmovement:forcedmovepath(gridcellscript, Transform, Int32) (at C:\Users\Michael\Documents\3m demo kludge\Assets\1 3m\Scripts\charactercombatmovement.cs:202) c__Iterator37:MoveNext() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1324) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) FORCED MOVE PATH TO THIS DESTINATION: (5, 4) (gridcellscript) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) charactercombatmovement:forcedmovepath(gridcellscript, Transform, Int32) (at C:\Users\Michael\Documents\3m demo kludge\Assets\1 3m\Scripts\charactercombatmovement.cs:202) c__Iterator37:MoveNext() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1324) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) FORCED MOVE PATH TO THIS DESTINATION: (1, 8) (gridcellscript) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108) charactercombatmovement:forcedmovepath(gridcellscript, Transform, Int32) (at C:\Users\Michael\Documents\3m demo kludge\Assets\1 3m\Scripts\charactercombatmovement.cs:202) c__Iterator37:MoveNext() (at C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1324) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108) NullReferenceException: Object reference not set to an instance of an object at combatgridmain.hexFMaoe (Int32 icoord1, Int32 icoord2, .gridcellscript thiscell, .charactercombatmovement[] targets, Boolean bisover) [0x002c1] in C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:257 at combatgridmain.gridFMaoe (Int32 icoord1, Int32 icoord2, .gridcellscript thiscell, .charactercombatmovement[] targets, Boolean bisover) [0x00000] in C:\Users\Michael\Documents\3m demo kludge\Assets\combatgridmain.cs:145 at combatmaster.attackisover () [0x00000] in C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1509 at combatmaster+c__Iterator39.MoveNext () [0x000d5] in C:\Users\Michael\Documents\3m demo kludge\Assets\combatmaster.cs:1500 (Filename: C:/Users/Michael/Documents/3m demo kludge/Assets/combatgridmain.cs Line: 257)